Art prints for sale

News / 25 March 2025


I have a couple of prints for sale on Artstation Marketplace and my website. There's also currently a sale on! (I'm not sure until when) Take a look:

https://www.artstation.com/sirtimf/prints?print_type=art_poster
https://sirtimf.com/store/art_posters

Both are from projects in my portfolio:


Snow Hills
https://www.artstation.com/artwork/Alrabe

The Rambler
https://www.artstation.com/artwork/Zaeq88

Cheers,

Tim


Blockbench Tests

Work In Progress / 11 April 2024

I've wanted to check out Blockbench for ages. I love the fact that it's so simple and that you can run it in a web browser. For a personal project, I made a little animation test on a very simple 16x character:

I like the animation tools very much, although I didn't figure out how to reliably grab whole columns of key frames at once. This made copying and pasting keys a bit time consuming, as I had to do them individually. I also didn't workout how to bake all the animation key frames to the model. I'm sure it's possible, I just need to research it.

The bone folder system is great, you just need to set the pivot locations of the bone folders. I did find it easy to accidentally move the pivot point, rather than the mesh position, due to the UI. But all in all, it's really quick to set something up and animate. I like that Blockbench also gives you the ability to set up an animation controller.

I also built a simple car for the character:

If I were to iterate this, I'd build a single repeatable item (wheels, mirrors etc), texture it and then duplicate it. Then I wouldn't have any repetition of islands in the texture.

I had a lot of fun with Blockbench. For various reasons, mainly aesthetic, I'm not going to continue with it for this particular personal project, but I will definitely use it in the future. Perhaps I'll have a play at making Minecraft assets. Anyway, I'm very grateful to the developer(s) of Blockbench for this excellent (free) tool.

Cheers!